![]() ![]() So for games like D&D I find myself focusing on getting predictable successes instead of interesting character driven moments. This is perhaps more of a me problem because of my nature as a player, I tend to get pulled into the mechanics of the game. So, maybe you get that empowering feeling of winning but you don’t get that exciting feeling of, “what happens next?” You know success before you get to it, it is known, and it really isn’t interesting. Instead the feedback loop encourages the players to pursue success. The game does none of the lifting to help the characters come to this moment. These fun moments don’t occur because of the mechanics of D&D but despite them. The most interesting times I’ve seen in D&D are when a player says, “I don’t care that it’s probably bad for my character, I’m doing x.” This player is essentially saying that even though everything in the games tells me this is bad for my character I’m doing it anyways because I’m interested in roleplaying this moment and failure. Why is this a problem? D&D becomes a game about choosing the best choice, not about choosing the most interesting character shaping choice. In D&D your character’s class only progresses if you succeed, the game’s primary feedback loop, as I see it, only encourages you to pursue situations in which you battle and win. You can ask yourself what your character would do and do it because you know either way there will be a positive result mechanically. The feedback loop is that when roleplaying you don’t have to be strictly success focus because poor or optimal choices have beneficial outcomes. One of the roleplaying feedback loops in DW is this: you either fail then get experience with something interesting happening or you succeed at the task at hand which in theory you wanted. Why is this so important to me now? I get pulled into feedback loops and so they matter to me. It was a wonderful experience to watch a character go from being truly novice to truly heroic. By the end of the campaign my character had the highest intelligence he could have and was a powerful wizard. So, by having low Intelligence as a wizard I was able to fail more, get experience, level up faster, and grow my intelligence consistently throughout the campaign I was playing. This felt okay because those failures would give him experience. Most of the wizards moves are fueled by Intelligence so having it low would result in him failing or having mixed results more often. It was when I considered having low intelligence in DW that I really saw the full picture and fun of the character I was going to play. However, in having Con and Strength high, I wouldn’t be able to have as high of an Intelligence, the stat that would result in him being consistently successful in magic. The result would be that if I made a wizard with high stats in Con and Strength, the narrative moments where he put himself at risk would result in a flash of arcane shielding and him being generally successful at saving his allies. When building him I saw elements in the wizard playbook that caught my eye that I thought would make for an interesting mechanical concept, when you have a spell active you have extra armor. When I played a dumb wizard in DW an absolutely magical feedback loop was created that I’ve not gotten in D&D. and why it makes it really hard for me to want to play D&D(5e). ![]() r/boardgames - Boardgames that isn't TTRPGs.Hide "Table Troubles"-threads Related Subreddits Hide promo)-threads - (Crowdfunding, Free, Product, Self Promotion) ![]() You can discuss these Weekly Free Chat-thread.ĪMA Guide tips if you want to hold an AMA Filters Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.Comments deemed abusive may be removed by moderators. ![]() Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Crowdfunding posts are limited to one announcement and one reminder across all users. Active members may promote their own content once per week. Limit Self-promotions (please before read before posting). Do not advertise for livestreams, these should go in /r/RPGrecordings. These posts should be submitted to /r/LFG or similar subs. Do not submit posts looking for players, groups or games. Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules. Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy. Do not incite arguments/flamewars/gatekeeping. Do not link to, request or encourage piracy in any way. Please browse through our rules & FAQ before posting. This community is for meaningful discussions of tabletop/pen & paper RPGs. Wiki Beginner's Guide Playing Online FAQ Game Suggestions Subreddits RPG Communities Discords AMAs RPG of the Month Game Cons ![]()
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